THE REF REVIEW

Bradley Rogers

Referee · 15 games with data, 2019–2019

14.13accepted penalties/game
league 12.26 · above league avg by 15%
121.5penalty yards/game
league 102.3
7.00 / 7.13home / away penalties
league 5.95 / 6.30
0.13declined/game (not counted)
league 0.27; offsetting 0.00

Betting-line results

Favorite against the spread (W-L)5-10
Over-Under-Push vs closing total9-6-0

Outcomes reflect team play; shown for context only. League favorites cover roughly half the time.

Drive interruptions

15 games. Definitions on the methodology page.

MeasureThis crewLeague
Accepted offensive flags on drives with 2+ first downs, per game3.002.43
Same, per 100 drives with 2+ first downs28.123.4
% of those drives ending without points44%41%
% of crew flags in 4th quarter/OT30%26%
% of flags on the play right after a 20+ yd gain3.3%4.0%

Offensive penalties depend on the offense's play. These are descriptive counts, not judgments about any call.

Replay reviews (shown separately)

Replay reviews/challenges per game1.601.35

Mostly initiated by the replay booth or coaches, not the on-field crew.

Splits

SplitGamesPen/game
Primetime213.50 small sample
Daytime1314.23 small sample
Playoffs00.00
Regular season1514.13

Top penalty types (per game)

TypeThis refLeague
Offensive Holding2.732.40
False Start2.132.22
Defensive Pass Interference1.601.00
Neutral Zone Infraction1.000.46
Illegal Block Above the Waist0.730.36
Defensive Holding0.730.75
Unnecessary Roughness0.600.66
Roughing the Passer0.600.38
Delay of Game0.470.57
Offensive Pass Interference0.470.30

By season

SeasonGamesPen/gameLeague
20191514.1313.01

Crew (2019, most frequent at each position)

By team

TeamGW-LPen on teamPen on opp
ARI21-17.07.5
BUF21-18.05.0
CHI21-14.57.0
CIN10-17.08.0
CLE11-07.08.0
DAL20-27.56.0
DEN21-13.07.0
DET10-18.06.0
GB11-07.03.0
JAX11-08.06.0
LA10-113.010.0
LAC21-17.54.0
MIA10-18.07.0
MIN11-06.08.0
NO11-09.07.0
NYJ22-05.07.0
OAK10-16.08.0
SEA21-17.56.0
SF11-08.09.0
TB21-18.511.0
TEN10-18.011.0

Most team samples are small; differences are usually noise.